Node Ryzeal
FIRE 4

Node Ryzeal

  • Archetype:
  • Ryzeal

  • ATK:
  • 1400

  • DEF:
  • 1600

  • View:
  • 5797




If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
67± 6/ 100
Power Score
Intrinsic 63
Deck 70

Node Ryzeal — Power Evaluation

Final Score: 67 ± 6 · Confidence: Medium

  • Intrinsic: 63.3 · Deck: 69.7 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Recovery/Recursion

Why it scores here

Node Ryzeal scores on what it converts into: a Level 4 FIRE Thunder body that is a clean Xyz material and still works as material once its effect is negated, plus a hand-summon that needs only an Xyz monster in the field or GY. Its own effect is a cost-for-revive loop (send 1 card, revive a Ryzeal from the GY in Defense with its effects negated), which is roughly resource-neutral and gives little interaction. The 1400 ATK and 1600 DEF earn nothing on their own. Combo evidence shows it sits in 6 of 7 boards as material and never as a starter, so the score rests on material conversion and a practical hand-summon, not on the card being a starter.

Axis scores

Axis Score Evidence
Accessibility 72 Hand Special Summon needs only an Xyz monster in the field or GY, and the card is in all 400 sampled decks, but it is never a recorded starter or searched card in the combos (observed).
Combo & Conversion 60 Appears in 7 of 7 recorded combos with an average power index of 89.7, but only as material, never as starter or payoff; the conversion is downstream of other starters (observed).
Resource Economy 50 Its cost sends 1 card to the GY and its effect revives a Ryzeal from the GY, which nets out to roughly even card economy (inferred from text).
Effect & Interaction 25 The only interaction is negating a revived Ryzeal's effects, a narrow and situational effect with no hand trap or removal reach (verified from text).
Material Utility 75 Level 4 FIRE Thunder body that is a clean Rank 4 Xyz material (material role in 85.7% of appearances) and still converts when its own effect is negated (verified from text, observed in combos).
Resilience & Flexibility 45 The hand summon is once per turn and the card is heavily interacted with (Droll, Ash Blossom are near-universal partners), so one negate or hand trap can end its line (observed partner data, inferred).
Deck-Building Efficiency 70 Single-copy use in 385 of 400 decks with no garnet, lock or self-restriction in the text; splashing it is not a practical question (verified from text and deck data).

Calculation

Weight profile: 0.7 Material body / Normal + 0.3 Recovery/Recursion. Intrinsic ≈ 63.3, Deck ≈ 69.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 Thunder material that still converts when its effect is negated
  • Hand-summonable with only an Xyz monster in the field or GY
  • Present in all 400 sampled Ryzeal, Mitsurugi and Toon-adjacent decks at one copy each
  • Revival of a Ryzeal from the GY adds recursion

Weaknesses

  • Never recorded as a starter or searched card in the combos, so it is not a first-turn engine
  • Its cost-and-revive loop is roughly card-neutral, not an advantage engine
  • Once-per-turn hand summon and revive limits its repeatability
  • Its interaction is narrow: it only negates a revived Ryzeal

Counters / choke points

  • Droll & Lock Bird and Ash Blossom & Joyous Spring, which are near-universal partners in its decks (observed)
  • Graveyard-banish interaction, which removes the Ryzeal bodies it revives from
  • Hand traps that stop the hand Special Summon during the Xyz window

Best use

Level 4 Xyz material that can be hand-summoned off any Xyz in the field or GY, with a GY Ryzeal revive as a backup. Decks: Ryzeal, Mitsurugi, Toon. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon requires an Xyz monster in the field or GY; once per turn; Cost sends 1 card from hand or field to the GY; the effect revives a non-Node Ryzeal Ryzeal from the GY in Defense with its effects negated; once per turn; Level 4, FIRE, Thunder, 1400 ATK / 1600 DEF, Effect Monster; Present in 400 of 400 sampled decks; 385 at 1 copy
  • Observed: material role in 6 of 7 combos (85.7%); never as starter, searched or payoff; Average power index 89.7 in boards where it appears; Ash Blossom & Joyous Spring (98%) and Droll & Lock Bird (83%) are near-universal partners; Inclusion 100% in Mathmech, Ryzeal (2197) and Time Thief; 55.8% in Ryzeal (1967); Recorded in 44 distinct archetypes
  • Inferred: The card's value is mainly as a Rank 4 Xyz material that stays useful when negated; Its cost-and-revive loop is roughly card-neutral; Hand traps that stop the Xyz-window summon would be effective counters
  • Data gaps: no banlist token — assumed 3 copies (unlimited) Only 7 recorded combos, so the combo-based conclusions are thin No top-card ranking data for this card No guide text describes how the hand summon is sequenced in practice











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